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creationism: n. The (false) belief that large, innovative software
   designs can be completely specified in advance and then painlessly
   magicked out of the void by the normal efforts of a team of
   normally talented programmers.  In fact, experience has shown
   repeatedly that good designs arise only from evolutionary,
   exploratory interaction between one (or at most a small handful of)
   exceptionally able designer(s) and an active user population ---
   and that the first try at a big new idea is always wrong.
   Unfortunately, because these truths don't fit the planning models
   beloved of management, they are generally ignored.