Democrazy - English Rules
A game by Bruno Faidutti,
based on an idea by Karl-Heinz Schmiel.
For 4 to 10 players, ages 10 and up.
Play time: 30 to 45 minutes.
GOAL OF THE GAME:
In the game of Democrazy, the rules constantly evolve according to the
the players. Each player, on their turn, proposes a change to the rules
submits the change to a vote by all players. If the rule passes, it is
If it is rejected, it fails. Of course, each player will try to pass
benefit themselves, and obstruct rules that don't.
- 60 chips, in 4 different colors.
- 1 cloth bag for the chips.
- 30 Vote Cards (10 YES, 10 NO, and 10 Wild-Cards).
- 74 Law Cards and one "End" Card.
- 7 blank Law Cards, that are used either in the "Carte Blanche"
variant, or to
create your own laws to make your Democrazy game unique.
- Using to the table below, each player takes a number of chips at
the bag. These chips are placed in front of the player where all players
Number of players ||- ||Number of chips|
|4, 5, 6 players ||-|| 6 chips|
|7 or 8 players ||- ||5 chips|
|9 or 10 players ||- || 4 chips|
- Each player takes two Vote Cards, one YES and one NO.
- The Wild-Card votes (the Definite YES, Definite NO (the ones with the
on them) and the Scam cards) are shuffled and each player is dealt one.
- Remove the End Card from the deck. The remaining Law Cards (except
blank cards which are not used in the standard game) are shuffled and
each player according to the following table.
Number of players ||- ||Number of cards|
|4, 5, 6 players ||-|| 6 cards|
|7 or 8 players ||- ||5 cards|
|9 or 10 players ||- || 4 cards|
- Randomly select 25 Law Cards and divide them into two stacks; One
15 cards, and one stack of 10 cards. The remaining cards are removed
game. The End Card is now added to the stack of 10 cards, which is then
shuffled. Place the stack of 10 cards containing the End Card in the
the table. Now shuffle the stack of 15 cards, and place it on top of the
of 10. You will now have one stack of cards with the End Card somewhere
the 16th card and the bottom.
PLAYING THE GAME:
DRAW A CARD:
The player draws one Law Card from the top of the stack
If the player draws the End Card, the game is immediately over, and
proceed to score the game.
PROPOSE A LAW:
The player must choose one Law Card from their hand, and read the law
All players pick one Vote Card, and hold it face down in front of them.
Vote Cards are simultaneously revealed once all players have chosen a
The Basic Rule of Voting: If there are a majority of YES votes, the law
adopted. If there are a majority of NO Votes, the law is rejected.
Exception: The Wild-Card Votes change the Basic Rule of voting as
- If a player plays a Definite YES card, the law is always adopted.
- If a player plays a Definite NO card, the law is always rejected.
- There can only be one Definite card played on any given vote. If more
one is played, all Definite cards played are canceled. They have no
vote is then counted normally.
- If a Scam card is played, the normal vote result is reversed. If the
would have been adopted, it is rejected, and if it would have been
is adopted instead.
After the vote, players take back their YES and NO Vote Cards. However,
Wild Card Votes are used only once. Therefore, any that were played in
last vote are now discarded.
In the case of a tie between YES and NO votes, look at the small circle
of the Law Card. If the circle is black, the law is rejected. If the
white, the law is adopted.
PLAYING OR DISCARDING THE NEW LAW:
There are two types of laws:
Red Laws, which have an instant effect on the game. When a red law is
it is immediately applied and then discarded.
Blue Laws, which have a lasting effect on the game. When a blue law is
it is placed face up in the center of the table. This law will take
the start of the next player's turn.
Some of the blue laws have a symbol at the bottom of the card. While
be up to six blue laws without a symbol in effect, there can never be
one blue law of each symbol in effect at a time. When a player places a
adopted law with the same symbol as a law already on the table, the
law is discarded.
There can never be more than six blue laws in effect at any time. When a
proposes a seventh blue law, and there is not a card with a matching
already on the table, the player must indicate before the voting begins
existing law will be replaced.
SOME NOTES ON LAWS:
When there is a conflict between laws (this is rarely the case), the
adopted law has precedence.
When player order matters (also rarely the case), players must follow
in clockwise order starting with the player whose turn it is. This only
matters in cases where players must take new chips or give up chips.
Important: Many laws requires a player to "draw a chip". In this case,
player reaches into the bag and draws a random chip. Several laws also
a player to "lose a chip". In this case, the player chooses one of their
chips and returns it to the bag.
END OF THE GAME AND SCORING:
The game can end in two different ways:
Attention: Do not confuse the references to "points" and "chips" in the
Chips are the round wooden markers that are collected during the game.
have no physical existence and are scored only at the end of the game.
- As soon as a player draws the End Card, the game ends immediately. Or;
- When the last chip in the bag is taken the game ends immediately.
Once the game has ended, players count their points. Each chip is
worth one point, but this may be modified by the blue laws in force. The
with the most points at the end of the game wins.
"CARTE BLANCHE" VARIANT:
Five Blank Law Cards are added to the deck of Law Cards. A player may
"blank law" to propose a Red Law of that player's own invention. The law
be clearly stated, and not contrary to the spirit of the game. However,
leave that judgment up to the players.
I would like to thank Karl-Heinz Schmiel, who allowed me to create and
this game which borrows, very freely, from his game "Das Regeln Wir
I would also like to thank the innumerable play-testers:
Henri Balczesak, Nadine Bernard, Laurent Bernard, Scarlett Bocchi, Frank
Branham, Fabienne Cazalis, Cyrille Daujean, Hervé Marly, Gérard Mathieu,
Bernard Mendiburu, Jean-Marc Pauty, Pierre Rosenthal, Irène Villa and a
number of others.